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Karate Champ - Player Vs Player : GAME DETAILS
Machine
Maker
Year
Condition
Style
Serial Number
Karate Champ - Player Vs Player
Data East
1984
B-
Upright
264837

Game Description:

The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves. Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version. 


The available attacking moves consist of (available half / full points shown in brackets):

  • Lunge Punch (high) (300/600 pts)
  • Lunge Punch (low) (200/400)
  • Reverse Punch (standing) (200/400)
  • Reverse Punch (crouching) (400/800)
  • Round Kick (400/800)
  • Front Kick (100/200)
  • Low Kick (100/200)
  • Back Kick (200/400)
  • Back Round Kick (500/1000)
  • Jumping Side Kick (500/1000)
  • Jumping Back Kick (500/1000)
  • Foot Sweep (100/200)
  • Reverse Foot Sweep (100/200)

In addition several defensive / non contact moves are available in addition to forward, back, jump and crouch:

  • High Block
  • Low Block
  • Forward Summersault
  • Reverse Summersault

(source: WikiPedia)



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