
"Weak peak. Peak-a-boo. Lovers' peak. No-fair peak. Just a few of the levels the player tries to reach as he manipulates each end of a horizontal bar (via joystick) onto which a ball has been automatically loaded.
A mountain tune and clever, colorful artwork of mountain climbers and cheering crowds motivate the player to conquer one peak after another by entering each lit and marked tunnel before the timer runs down.
He must zig-zag to avoid the trap holes without tilting the game in an attempt to conquer Zeke's Peak by scaling the heights all the way to the tenth tunnel. Different paths can be plotted every time a player starts his climb and the game plays itself when the player hesitates too long."
(source: Taito flyer)
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